Spruce Bark01 - Photogrammetry based Texture From Existing Scanned Asset.

My Second Texture baked from existing Scanned asset.

This time it was a spruce tree. which there is a million of where i live. So i thought, " how much different can they look without standing out in a scene as a sore thumb"

So i started to extract textures from all my previous scanned spruce trees.

Now i got around 5 of them all different but blends together really well, even without any proper shape on the tree meshes.

Pipeline is the same as before, with different amount of Clone work and rebakes.

Small scene to give context

Small scene to give context

Display res 4k
Ingame res 2k

Display res 4k
Ingame res 2k