Robin Albertsson
Robin Albertsson
Vegetartion Artist - Epic Games
Stockholm, Sweden

Summary

3D Environment Artist currently studying at FutureGames, Stockholm Sweden.
Focusing on Vegetation and Foliage using Photoscanning.

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Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingTexturingPhotogrammetryPBR TexturingFoliage

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
SpeedTree
SpeedTree
Substance B2M
Substance B2M
RealityScan
RealityScan

Experience

  • 3D Artist at North Kingdom
    SkellefteƄ, Sweden
    May 2016 - July 2016

    I had the privilege to do an internship at North Kingdom as a 3D artist.

    I was looking into optimization pipelines in order to think up another way to ease the work when aimed at tablet and phone as well as Unitys HTML5 export for browser based games.

    Due to a lot of assets being outsourced the optimization most of the time took a back seat in the production pipeline, and only late in the project did they get a overhaul.

    I looked into different ways of making basic steps when assets comes in to see where you can quickly save some performance.