Spruce Bark06 - Photogrammetry based Texture From Existing Asset.

Number six!
This is the one is struggled the most on when it comes to spruce bark, The original mesh i took this from has a split in the middle of the trunk, that gave me endless enjoyment of trying to blend it out and smooth the color together with the AO and normal.

In the end, i managed to clone it away.
this one had more than one turnover in painter and designer. in order keep the detail and still being able to modify the color and information in individual steps.
I learned a ton about how to gradually smooth out color differences without de-saturising the entire albedo within designer.

Small scene to give context.

Small scene to give context.

Display Res 4k
Ingame Res 2k

Display Res 4k
Ingame Res 2k