Second of my Spruce bark captures.
This was also just grabbed from an existing tree scan i've done previously.
Depending on how old the tree is that i am grabbing the texture from. i get widely different results in how the bark plates show up.
But that can be fixed in either Designer or painter.
Since i use both i have the information already baked and can get it from masks.
This was a really fun texture due to it's so uniform. normally when you scan you always get a shadow side, almost no matter how you do it.
but this one was so even in coloration that i could very easy in designer clamp the color and make it none spotty.
I baked the color and AO/Height from a 90 mil tris mesh. which gave me very good color and detail.
To enhance it even more, i stept into Designer and added a surface noise in order to get the rougness to break the light ever so slightly.