Spruce Bark02 - Photogrammetry based Texture From Existing Scanned Asset

Second of my Spruce bark captures.

This was also just grabbed from an existing tree scan i've done previously.

Depending on how old the tree is that i am grabbing the texture from. i get widely different results in how the bark plates show up.
But that can be fixed in either Designer or painter.
Since i use both i have the information already baked and can get it from masks.

This was a really fun texture due to it's so uniform. normally when you scan you always get a shadow side, almost no matter how you do it.
but this one was so even in coloration that i could very easy in designer clamp the color and make it none spotty.

I baked the color and AO/Height from a 90 mil tris mesh. which gave me very good color and detail.
To enhance it even more, i stept into Designer and added a surface noise in order to get the rougness to break the light ever so slightly.

Small Scene to give context.

Small Scene to give context.

Display Res 4k
Ingame res 2k

Display Res 4k
Ingame res 2k