Birch Bark - Photogrammetry based Texture From Existing Asset.

First Birch.
This one was a challange. since i wanted to still use the existing meshes and not go out and capture just a texture part of a birch. i forced myself to really dig into this texture.

But the original mesh was taken almost 2 moth prior and so much dirt and other grime was on the bark.
I didn't managed to get rid of it without destroying the texture, so i adapted into using it instead and trying to see if it worked with the grine and dark spots. it worked "ish"

When i get the chance i will remake this one, but in terms of volume trees this texture would work fine.

It was fun however to really try every singel way to get it to work, i tried things i'd never thought of if i wasn't in this position.

Small Scene to give  context.

Small Scene to give context.

Display Res 4k
Ingame Res 2k

Display Res 4k
Ingame Res 2k